Demoscene intro animation style
Real-time demo-scene intro: 320x180 pixels scaled 6x, plasma, copper bars, rotozoomer, tunnel, starfield, a flat-shaded spinning 3D tower and a sine scroller, hard cuts on a 120 BPM tracker clock, original chiptune.
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8-second cut from a test film, sound off. Made by a fresh Claude Code with only this kit in an empty folder.
What you'd type
Make a 2-minute video about [your topic] in the reelstyles demoscene style. Show me the scene plan first.
Briefs we tested this kit with
- Make a 20-second 16:9 demoscene intro for a fictional group called "PIXEL TIDE": copper title, tower on starfield, plasma scroller with a greeting, tunnel, rotozoomer, end card. Cuts on the beat, 60 fps, render to out.mp4.
- Make a 12-second intro in fire and ice palettes only (no rainbow): rotozoomer, two tunnels, the tower on fire plasma, a short "LEVEL UP" end card. Make new music at 12 s with `node tools/music.mjs 12`.
- Make a 15-second "loading screen" film: starfield with the tower, a sine scroller that reads "LOADING YOUR NEXT VIDEO", copper bars, and a final white palette flash into the title card.
In the kit
- Style guide: palette, type, how things move and cut
- Scene templates your agent builds from
- A checklist your agent grades its own stills against before it renders
- Render steps for 16:9, 1920 × 1080 at 60 fps
Your films are yours to publish and monetise. Licence and refund
Video formats it fits
- Then vs Now split Short · 32-36 s, 9:16
- Pain-word silent film · 3-6 min
Guide: How to make animated videos with Claude Code