Stick fight animation style
Stick-fight action film: three colour-coded stick fighters on a dusk rooftop, a keyed pose library with eased inbetweens, motion smears, impact flashes, screen shake, slow-motion beats, dust and a camera that follows the action with punchy zooms. Cartoon violence only.
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8-second cut from a test film, sound off. Made by a fresh Claude Code with only this kit in an empty folder.
What you'd type
Make a 2-minute video about [your topic] in the reelstyles stick-fight style. Show me the scene plan first.
Briefs we tested this kit with
- Rooftop rumble (the template): "Ember vs Tide, then Volt drops in with a staff. Beats: stare-down, flying kick whiffs over a duck, sweep launches Tide, flip kick in slow motion, staff chop cracks the floor, backflip, tag-team back kick, uppercut launch, K.O. card. 10 s."
- Dojo duel at night: "Two fighters (recolour Ember and Tide, change `acc`), no props. Swap the skyline for paper walls and lanterns in `sets/arena.js`. Beats: bow, three-hit combo with `jab`/`cross`/`kickMid`, a block (hold `guard` with a shake on the impact), a spinning counter, a final `upper` with slow-mo and a K.O. card. 8 s."
- Three-way staff brawl: "Three staff fighters in a courtyard. Each key sets `prop` and `grip:true`; chain `windUp` → `chop` swings, one hop-over (`open` with `air`), one limbo dodge (`limbo`), a staff clash (two impacts 0.1 s apart), the winner poses with `cheer`. 12 s, one slow-mo beat."
In the kit
- Style guide: palette, type, how things move and cut
- Scene templates your agent builds from
- Ready-made characters your agent animates
- A checklist your agent grades its own stills against before it renders
- Render steps for 16:9, 1920 × 1080 at 30 fps
Your films are yours to publish and monetise. Licence and refund
Video formats it fits
- Story of [X] | Animated Movie · 15-50 min
- Pain-word silent film · 3-6 min
Guide: How to make animated videos with Claude Code