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Voxel diorama animation style

3D & cutaway · 16:9

Floating cube dioramas (village, mine, kitchen, forest) that build up layer by layer, change state over time, with baked occlusion, warm sun, soft shadows, walking voxel people and a match-shape orbit camera.

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8-second cut from a test film, sound off. Made by a fresh Claude Code with only this kit in an empty folder.

What you'd type

Make a 2-minute video about [your topic] in the reelstyles voxel-diorama style. Show me the scene plan first.

Briefs we tested this kit with

  1. Brand origin in four islands (10 s). "A founder story for a coffee roaster: shot 1 a farm village building up and falling into night with title 'Where it starts'; shot 2 a mine becomes a roastery pit being dug deeper; shot 3 a kitchen where a pot steams; shot 4 a forest turning from summer to snow, title 'Every season'." Hints: reuse the four sets, change only titles, palette keys in `env` and one prop each (a cup, sacks, a kettle).
  2. How a town grows (12 s). "Timeline explainer: one village diorama three times (year 1, year 10, year 50): the same slab gets more houses each time, a bridge rises, lanterns appear." Hints: duplicate `village()` with a `years` parameter that adds `house()` calls; keep camera poses matched so each cut is a shape match.
  3. Chapter cards for a video essay (4 x 5 s). "Four chapter intros, each a different diorama (a harbour, a market, a lab, a ski hut) with kicker 'Chapter N' and a title." Hints: copy `sets/forest.js`, swap the contents, keep `inSlab` and the camera pose so every card cuts on the slab shape; end each with the same 0.3 s wooden tock.

In the kit

  • Style guide: palette, type, how things move and cut
  • Scene templates your agent builds from
  • A checklist your agent grades its own stills against before it renders
  • Render steps for 16:9, 1920 × 1080 at 30 fps

Your films are yours to publish and monetise. Licence and refund

Video formats it fits

Guide: How to make animated videos with Claude Code

More 3d & cutaway styles